Janos Meny

About Me

Hi, I'm Janos! I work on geometry processing, optimization, and computer graphics.

I studied math at the University of Bonn. In my bachelor's I did algebraic geometry, and in my master's I switched to PDE-constrained optimization.

These days I work on Roblox's game engine. Mostly that means geometry processing, but I also get to work on collision, networking, and graphics. Before that I was at nTop, building SDF-based modeling tools that make it easy to design complex, high-performance parts.

Janos Meny

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Contact

I'm always happy to chat about math, graphics, or whatever you're building, so feel free to reach out!