Alpha Carving on GPU
An interactive demo showing how disk reachability can be computed entirely with WebGPU compute shaders.
An interactive demo showing how disk reachability can be computed entirely with WebGPU compute shaders.
A scraped table of every Erdős problem currently marked open, with LLM-evaluated hardness and interestingness scores from 0 to 100.
How to render thousands of math expressions in under a millisecond on a CPU.
Fractal image compression, the contraction-mapping viewpoint behind it and an interactive explanation showing how to find contractions via range-domain blocks.
Short essay addressing Dwarkesh’s question of whether and how model companies can actually start making money.